Infinity Battle
This is a card game where you chooses cards to defeat against the enemy(s)
Blindly choosing will not win, so choose carefully
Note: It should be playable in mobile, but not tested!
Credits
The player, enemies, and ground tiles are downloaded from Kenney
The font I used is fredoka font downloaded from google font.
Version
v0.1.0-alpha
- Lots of bugs not solved.
- There are four screens => Main Page, Game, Losing Page (Not Assigned) and Winning Page
- 2 enemies => Fly and Snail
- New Cards: (Some mistakes might occur)
DAMAGE
- Hit (Dmg) => Deal 5 damage
- Bloodthirsty (Dmg) => Deal 3 damage and heal back all
- Slow Killer (Dmg) => Poisons the enemy, dealing 2 damage for 5 rounds
- Future Problems (Dmg) => Deal 20 damage instantly, but you will get poisoned for 1 dmg per round for 100 rounds
HEAL
- Healer (Heal) => Heal 10 damage
- Fast Aid (Heal) => Heal 30 damage for now, but will take 5 damage for 4 rounds
- Equality (Heal) => Heals you and your enemy back to max health
CURE
- Miracle Cure (Cure) => Removes any poison effects, but halves your health
BUFF
- Crazy Combo (Buff) => The next 3 rounds will deal 50% more damage #Buggy
v0.1.1-alpha
- The way of displaying the round info is more clearer now
- Losing Page assigned
- Bug Fixes:
- Crazy Combo bug solved
- There will be delay before the damage comes in for cards such as fast aid
New Cards:
- Fair Enough (Dmg) => Deal 30 damage to you and the enemy
- Pacifist (Heal) => Heals 10hp each round for 5 rounds, but you cannot deal damage for 10 rounds
- Health Buff (Health) => Increase your maximum health by 25hp
- Plan Ahead (Health) => Increase max HP by 100 but reduce current hp by 50
- Possible? (Buff) => Reduce your health by 90% but deal 2x damage for 10 rounds
- Health Trader (Buff) => Decreases your max health by 50%, but deal 1.5x damage for 10 rounds
- Duplicity (Buff) => Doubles your damage and your health for 10 rounds, but deal 20% less damage for 50 rounds after
- You Sure? (Dmg) => Deal 100 damage at once, but will deal 80% less damage for 100 rounds after
Balance Changes:
- Future Problems => (Player) Poison Damage: 1 => 5 (NERF)
- Fast Aid => Temporary Aid
- Fast Aid => (Player) Damaged Rounds: 4 => 5 (NERF)
- Miracle Cure => (Player) Damaged => 50% of current health => 50hp (NERF)
Removed Cards:
EQUALITY
- Reason: Equality paired with the recent added health buff will be too powerful
Enjoy Playing!
| Status | In development |
| Platforms | HTML5 |
| Author | AbugKo |
| Genre | Fighting, Card Game, Strategy |
| Made with | Unity |
| Tags | 2D, No AI, Third Person, Unity |
| Content | No generative AI was used |

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