This is a card game where you chooses cards to defeat against the enemy(s) 

Blindly choosing will not win, so choose carefully

Note: It should be playable in mobile, but not tested!

Credits

The player, enemies, and ground tiles are downloaded from Kenney

The font I used is fredoka font downloaded from google font.

Version

v0.1.0-alpha

  • Lots of bugs not solved.
  • There are four screens => Main Page, Game, Losing Page (Not Assigned) and Winning Page
  • 2 enemies => Fly and Snail
  • New Cards: (Some mistakes might occur)

DAMAGE

  • Hit (Dmg) => Deal 5 damage
  • Bloodthirsty (Dmg) => Deal 3 damage and heal back all
  • Slow Killer (Dmg) => Poisons the enemy, dealing 2 damage for 5 rounds
  • Future Problems (Dmg) => Deal 20 damage instantly, but you will get poisoned for 1 dmg per round for 100 rounds

HEAL

  • Healer (Heal) => Heal 10 damage
  • Fast Aid (Heal) => Heal 30 damage for now, but will take 5 damage for 4 rounds
  • Equality (Heal) => Heals you and your enemy back to max health

CURE

  • Miracle Cure (Cure) => Removes any poison effects, but halves your health

BUFF

  • Crazy Combo (Buff) => The next 3 rounds will deal 50% more damage #Buggy

v0.1.1-alpha

  • The way of displaying the round info is more clearer now
  • Losing Page assigned
  • Bug Fixes:
  • Crazy Combo bug solved
  • There will be delay before the damage comes in for cards such as fast aid
New Cards:
  • Fair Enough (Dmg) => Deal 30 damage to you and the enemy
  • Pacifist (Heal) => Heals 10hp each round for 5 rounds, but you cannot deal damage for 10 rounds
  • Health Buff (Health) => Increase your maximum health by 25hp
  • Plan Ahead  (Health) => Increase max HP by 100 but reduce current hp by 50
  • Possible?   (Buff) => Reduce your health by 90% but deal 2x damage for 10 rounds
  • Health Trader (Buff) => Decreases your max health by 50%, but deal 1.5x damage for 10 rounds
  • Duplicity (Buff) => Doubles your damage and your health for 10 rounds, but deal 20% less damage for 50 rounds after
  • You Sure? (Dmg)  => Deal 100 damage at once, but will deal 80% less damage for 100 rounds after
Balance Changes:
  • Future Problems => (Player) Poison Damage: 1 => 5 (NERF)
  • Fast Aid => Temporary Aid
  • Fast Aid => (Player) Damaged Rounds: 4 => 5 (NERF)
  • Miracle Cure => (Player) Damaged => 50% of current health => 50hp (NERF)
Removed Cards:

EQUALITY 

  • Reason: Equality paired with the recent added health buff will be too powerful


Enjoy Playing!

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